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Company of heroes grafik mod
Company of heroes grafik mod













company of heroes grafik mod

Using a battlephase system that is universal to all players, battlephases upgrade automatically through command points, and are modelled after years 1942, 1942, 1944. The mod puts the player much more in touch with their environment - no more fighting over only bridges as key points, but roads, forests, houses, fields, etc. Coordinated combined arms attacks are necessary to break carefully planned defenses and ambushes. Kriegspiel transforms the game into a casual yet platoon-level combat "simulator". Kriegspiel has extraordinary attention to detail - ranging from real vehicle acceleration, to overpenetration damage modifers, to correct gun traverse and elevation. AI difficulty level is graduated by resource modifiers, rather than intelligence. The mod incorporates a slew of intelligence changes to the AI, particularly increasing their use of cover and aggressiveness. Kriegspiel's shrapnel and concussion system. It stresses the use of smaller squads (sections) for small unit tactics, in depth combat with randomized criticals on every weapon, greater map object permanence, unit morale, a vehicle fire system, and even a physical bullet and physical shrapnel system. Named after Avalon Hill's 1970 hex grid game - "Kriegspiel" - Kriegspiel V5: Realism Overhaul is a mechanically ambitious mod for Company of Heroes 2. Endwar did this pretty well, from memory.Steam workshop mod page, subscribe to download:

company of heroes grafik mod

You could have a 'front', and then have individual battles on that front (that would be well below the level of HoI battles, although in HoI4 you could have WT-scale air combat), and then the outcome of those battles feeds into a larger map. I like your idea of going about it the other way, by adding a tactical layer to War Thunder. Not saying it couldn't be done of course, but it'd be a lot of work (particularly to do right) with relatively little payoff. For a start, there's no way known that anyone playing in a battle would have any significant impact on the outcome, and you'd be building a game engine to simulate battles of up to tens of thousands of individuals and hundreds of tanks and aircraft on each side, for the benefit of one person being able to drop in, in their plane or tank, and get in amongst it. X-Com and Total War battles are still much smaller than HoI-level battles though, and having tactical layers to strategic games is a bit different to having "you're an individual in a battle" layers to a strategic game.















Company of heroes grafik mod